I bring this up in hope that people will support this as I love white knight and my friend loves crusader but in a third job only server both classes are heavily gimped compared to the other 3rd job classes and especially compared to the king of 3rd job dark knights.
So lets start by looking at some numbers.
Dragon Knight: Spear Crusher does 170% x 3 = 510% damage to 3 mobs. Fury does 250% to 6 mobs.
White Knight: Power strike is 260% and slash blast is 130%
This is the damage of the charges w/o and w/ elemental advantage.
W/ Ice 286%/429% power strike, 143%/214.5% slash blast
W/ Fire 312%/468% power strike, 156%/234% slash blast
W/ Lightning 325%/487.5 power strike, 162.5%/243.75% slash blast
Crusader: Power strike is 260% and slash blast is 130%
Now combo attack description say weapon attack +220% so by logic of how all the other skills are worded you would imagine its a 2.2x multiplier but its not (or else 572% power strike and 286% slash blast make them even stronger than dk and we all know that's not even remotely true.) I believe its a typo in the description and I have checked files (v83 files but I don't think this skill was ever changed) where in the wz files its a 1.2x multiplier.
This leaves Crusader with 312% power strike and 156% slash blast. They also have panic and coma as finisher to add to the damage however I'm not sure how their damage is calculated exactly. It helps as finisher but its nothing amazing.
So from just looking at this one can see why the other two classes pale in comparison to DK. WK in the most ideal situation is still weaker than dk in any normal situation. And same apply for sader as well. I hope people can see why I would want to have white knight and crusader buffed a bit to make them much more viable class to play in third job and not feel completely gimping yourself for choosing them. All the other 3rd job are in a pretty good state beside these two and their the only two classes with no real third job attack skills.
Now onto the suggestion I have which I think is fairly simple at least for white knights.
White Knight: Make charge blow actually usable, make it so charge blow doesn't remove the charge. This would give wk a better mobbing skill that doesn't get punished for taking Final attack. Then WK will have power strike w/ final attack for single and charge blow for mobbing. That's all WK really needs to be a good class.
Another skill I would like balanced/fixed is the second job skill threaten. Both other warrior provide a very nice party buff (rage/hb) but pages are left with the useless skill threaten. I would like it to be made useful. Idk how much change dev are willing to make so I'll put in two suggestion. First suggestion is basically do what was done in later version of maple. Instead of -20 watt and -20 def its -20% watt and -20% def. This change is pretty useful when it comes to bosses and make their touch damage more manageable for squishier party members. Other would be change it so its like aran's combo tempest and made it a party buff that reduce damage taken. This one is a bit more out there so just throwing it in here.
Crusader: This is a bit trickier due to the crusader play style at third job. An easy fix would be a simple buff to combo attack where instead of like a 1.2x multiplier its like a 1.4x multiplier or something (exact number require testing). Another option is to buff coma/panic so their much more worth while to lose the orbs to use. This would definitely require more testing and input from more experienced crusader to get a good balance here.
On a side note another skill to be looked at is steal, from what I learned (and idk if its true for this server) is that most private server don't have a working steal. I really like the idea and I feel like if it actually worked as it description its a pretty cool skill to have especially farming difficult mobs. Say farming lycan you basically get 2 chance at drop per spawn and make bandit actual bandits XD
I really hope the dev will consider this as I personally really like the concept of white knights but their kinda insufferable to play in a third job only server. Even though 4th job pally is really weak 4th job but at least its playable and enjoyable where white knight and crusader is just endless suffering XD
Edit: Here the % damage of skills for the other classes at 3rd job. Idk how magic thing compare to % damage of other classes so ignoring those.
Hermit: L7 is 150% x 2 but they have crit and shadow partner. so
(150%*0.5+300%0.5) * 2 + (75%*0.5+150%*0.5)*2 = 675% L7
(180%*0.5+360%*0.5)+(90%*0.5+180%*0.5)= 405% avenger that hits 6
Bandit: 480% savage blow, 450% assaulter that stun and ignore def, and 210% band of thieves that hit 6
Ranger: (100%*0.6+200%*0.4)*4 = 560% strafle
160%*0.6+320%*0.4 = 224% arrow rain hit 6
150%*0.6+300%*0.4 = 210%/315% inferno hit 6
Sniper: (100%*0.6+200%*0.4)*4 = 560% strafle
160%*0.6+320%*0.4 = 224% eruption hit 6
140%*0.6+280%*0.4 = 196%/294% blizzard hit 6
This give you a feel too of how much stronger the other 3rd job classes are compared to white knight and crusader. Not to mention both thieves and archers have better mobility with haste, flash jump, thrust as well as fact into 3/4 class above are ranged. Mages too outside of priest i/l has a nice ice aoe that freeze and fp has the whole poison mist thing going for them along with teleport.
So lets start by looking at some numbers.
Dragon Knight: Spear Crusher does 170% x 3 = 510% damage to 3 mobs. Fury does 250% to 6 mobs.
White Knight: Power strike is 260% and slash blast is 130%
This is the damage of the charges w/o and w/ elemental advantage.
W/ Ice 286%/429% power strike, 143%/214.5% slash blast
W/ Fire 312%/468% power strike, 156%/234% slash blast
W/ Lightning 325%/487.5 power strike, 162.5%/243.75% slash blast
Crusader: Power strike is 260% and slash blast is 130%
Now combo attack description say weapon attack +220% so by logic of how all the other skills are worded you would imagine its a 2.2x multiplier but its not (or else 572% power strike and 286% slash blast make them even stronger than dk and we all know that's not even remotely true.) I believe its a typo in the description and I have checked files (v83 files but I don't think this skill was ever changed) where in the wz files its a 1.2x multiplier.
This leaves Crusader with 312% power strike and 156% slash blast. They also have panic and coma as finisher to add to the damage however I'm not sure how their damage is calculated exactly. It helps as finisher but its nothing amazing.
So from just looking at this one can see why the other two classes pale in comparison to DK. WK in the most ideal situation is still weaker than dk in any normal situation. And same apply for sader as well. I hope people can see why I would want to have white knight and crusader buffed a bit to make them much more viable class to play in third job and not feel completely gimping yourself for choosing them. All the other 3rd job are in a pretty good state beside these two and their the only two classes with no real third job attack skills.
Now onto the suggestion I have which I think is fairly simple at least for white knights.
White Knight: Make charge blow actually usable, make it so charge blow doesn't remove the charge. This would give wk a better mobbing skill that doesn't get punished for taking Final attack. Then WK will have power strike w/ final attack for single and charge blow for mobbing. That's all WK really needs to be a good class.
Another skill I would like balanced/fixed is the second job skill threaten. Both other warrior provide a very nice party buff (rage/hb) but pages are left with the useless skill threaten. I would like it to be made useful. Idk how much change dev are willing to make so I'll put in two suggestion. First suggestion is basically do what was done in later version of maple. Instead of -20 watt and -20 def its -20% watt and -20% def. This change is pretty useful when it comes to bosses and make their touch damage more manageable for squishier party members. Other would be change it so its like aran's combo tempest and made it a party buff that reduce damage taken. This one is a bit more out there so just throwing it in here.
Crusader: This is a bit trickier due to the crusader play style at third job. An easy fix would be a simple buff to combo attack where instead of like a 1.2x multiplier its like a 1.4x multiplier or something (exact number require testing). Another option is to buff coma/panic so their much more worth while to lose the orbs to use. This would definitely require more testing and input from more experienced crusader to get a good balance here.
On a side note another skill to be looked at is steal, from what I learned (and idk if its true for this server) is that most private server don't have a working steal. I really like the idea and I feel like if it actually worked as it description its a pretty cool skill to have especially farming difficult mobs. Say farming lycan you basically get 2 chance at drop per spawn and make bandit actual bandits XD
I really hope the dev will consider this as I personally really like the concept of white knights but their kinda insufferable to play in a third job only server. Even though 4th job pally is really weak 4th job but at least its playable and enjoyable where white knight and crusader is just endless suffering XD
Edit: Here the % damage of skills for the other classes at 3rd job. Idk how magic thing compare to % damage of other classes so ignoring those.
Hermit: L7 is 150% x 2 but they have crit and shadow partner. so
(150%*0.5+300%0.5) * 2 + (75%*0.5+150%*0.5)*2 = 675% L7
(180%*0.5+360%*0.5)+(90%*0.5+180%*0.5)= 405% avenger that hits 6
Bandit: 480% savage blow, 450% assaulter that stun and ignore def, and 210% band of thieves that hit 6
Ranger: (100%*0.6+200%*0.4)*4 = 560% strafle
160%*0.6+320%*0.4 = 224% arrow rain hit 6
150%*0.6+300%*0.4 = 210%/315% inferno hit 6
Sniper: (100%*0.6+200%*0.4)*4 = 560% strafle
160%*0.6+320%*0.4 = 224% eruption hit 6
140%*0.6+280%*0.4 = 196%/294% blizzard hit 6
This give you a feel too of how much stronger the other 3rd job classes are compared to white knight and crusader. Not to mention both thieves and archers have better mobility with haste, flash jump, thrust as well as fact into 3/4 class above are ranged. Mages too outside of priest i/l has a nice ice aoe that freeze and fp has the whole poison mist thing going for them along with teleport.
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