Basically, the suggestion is to improve the droprate on equips for only the following monsters:
Snail
Blue Snail
Shroom
Stump
Red Snail
Slime
Pig
Orange Mushroom
Ribbon Pig
Dark Stump
Pretty much this entire list of monsters - Hidden Street
Cut off point being Octopus because he drops a shield...
As I was throwing away the millionth bag of arrows, I was thinking "man I wish this server would just remove these things from higher level mobs, so we didn't have to waste time throwing them away all the time" basically a quality of life improvement. This was initially to be my suggestion...
Pretty self explanatory suggestion. Many other servers have this feature and no it isn't "vanila" Maplestory but it adds a sense of achievement and recognition to players who reach Lvl 30 and 70. Could also add an announcement for other levels if you'd prefer, but these two are the big ones many...
A much better buff in my opinion would be to simply make it to where it doesn't have diminishing damage on multiple enemies, so basically when you use slash blast and it procs you will do the same percent damage to all of the enemies instead of less damage per enemy hit.
On one hand this is very welcome and will please many people, on the other it sort of diminishes people's hats who played beta. Saying this as someone who doesn't receive any beta hat btw.
IMO Archers really need something to be able to offer parties, to be more accepted into training squads and boss runs. I've been brainstorming ideas for a while now and here's the best idea I've come up with.
Turn 1st job skill "Focus" into a party buff. This would give party members more...
I disagree, as a future White Knight of this server I will definitely be going for final attack. (however a toggle and/or buff to this skill would be AMAZING and VERY welcome plz)
I would prefer the solution of adding top/bottom scrolls to hand picked mob droptables, so it is available to players and thus male sins can scroll their gear. Keeps a bit of difference between the two, this way.
The only issue I have with this chair is that it makes a warrior skill less desirable and that skill is HP recovery while standing still. This chair basically grants that skill to every class for free which is obviously a design oversight or flaw.
In my opinion option 4 is the best with option 3 being a close second. Option 4 allows for all of the early game content to be enjoyed while also easing the extreme grind of later levels. It also differentiates the server from Phoenix by a large degree allowing players who want an easier time...
It only makes basic sense to increase the scroll drop rate. Each equipment requires roughly seven scrolls but the drop rate of scrolls and equipment are similar or in some cases the scrolls are even rarer which doesn't make any design sense. that's not even to consider the fact that scrolling is...
I do enjoy all of the area bosses and I do think it adds more positive things to the game but I also want to follow the timeline fairly accurately so I would prefer if these area bosses were added later closer to when they originally were added in the original game.
I'm somebody who prefers to make this game better instead of preserving the mistakes and flaws so normally I would support your thread. However it's pretty obvious the philosophy of this server is to preserve those mistakes and so it is unlikely for any major changes to be made and even if they...
I vastly prefer slower updates as opposed to most players who seem to want content quickly. I really cherish the time before ossyria is added plus I would like for a several-month period of Victoria only. The way I see things as once we have it there's no going back so take things slow and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.