Code
Tiger
@wackyracer Since you like numbers, here is a thread for you and the community.
Note: this thread is meant to be unbiased. I am not going to claim what's good and what's not. My opinion is that we should clearly define what RevivalStory stands for. What that means is not up to me, so use this information to develop your own opinion.
Discussion
People seem to discuss a lot about the scroll drop chance, so I wanted to take my time to put things into perspective for you. I personally think the best way to go about this is to take the idea of ''how many scrolls per level(s) is plausible''? I will not add my own opinion. I wan't to make this as unbiased as possible an let the community speak.
What to take in account?
I don't have the exact drop table at this point so I may update this thread later. But at this point it seems that drops fall between 1:12500 and 1:50000. Note: I may be wrong. I will update this thread if that's the case.
So here is just an idea, do what it will you will. On average leveling from 59 to 60 will take you roughly 4 to 5 hours depending if you're solo or not. How many scrolls per level would you find plausible to get?
Some math
From 59 to 60 it takes 1147032 experience per level. Let's say we're further in game and we have coolies. Coolies give 190 experience. this means you kill 6037 coolies per 4 to 5 hours.
However, some places have good scrolls but are very tedious to train at as they have bad spawn / exp. So maybe you want those places to have a better drop rate?
So what does the community think is plausible?
Scenario 1
Scrolls should drop every 4 to 5 hours, that means that the scroll drop rate is 1:6000
Scenario 2
Scrolls should drop every 8 to 10 hours, that means the scroll drop rate is 1:12000
Scenario 3
Scrolls should drop every 16 to 20 hours, that means the scroll drop rate is 1:24000
Scenario 4
Scrolls should drop every 4 to 5 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:6000
Scenario 5
Scrolls should drop every 8 to 10 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:12000
Scenario 6
Scrolls should drop every 16 to 20 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:24000
Scenario 7
Scrolls should drop every 4 to 5 hours, that means that the scroll drop rate is 1:6000 However, scrolls that give attack should remain unchanged.
Scenario 8
Scrolls should drop every 8 to 10 hours, that means that the scroll drop rate is 1:12000 However, scrolls that give attack should remain unchanged.
Scenario 9
Scrolls should drop every 16 to 20 hours, that means that the scroll drop rate is 1:24000 However, scrolls that give attack should remain unchanged.
Scenario 10
Don't adjust anything -- keep it GMS-like
Other
I can't add more poll options, so if your opinion falls outside of any scenario, please don't vote and specify in the comments.
Note: The drop rate I mentioned is compared to coolies. This is a map where the spawn is really good. So even when you vote for e.g. 1:6000, it could mean that you'll spend a lot more hours than 4 to 5 depending on the map.
Note: this thread is meant to be unbiased. I am not going to claim what's good and what's not. My opinion is that we should clearly define what RevivalStory stands for. What that means is not up to me, so use this information to develop your own opinion.
Discussion
People seem to discuss a lot about the scroll drop chance, so I wanted to take my time to put things into perspective for you. I personally think the best way to go about this is to take the idea of ''how many scrolls per level(s) is plausible''? I will not add my own opinion. I wan't to make this as unbiased as possible an let the community speak.
What to take in account?
- How big is the community? It's a lot different with 50 players than with 50000 players. I think that Wizet's drop table was ''okay'' considering the ginormous playerbase at the time. We simply don't have that. So the demand will be too great in order to compete.
- How many scrolls per level do we expect? I think this question is important because that's a good measurement to put things into perspective.
- What should be rare and what shouldn't? You may not want everyone to have 11 att gloves. That's up to the community to decide.
I don't have the exact drop table at this point so I may update this thread later. But at this point it seems that drops fall between 1:12500 and 1:50000. Note: I may be wrong. I will update this thread if that's the case.
So here is just an idea, do what it will you will. On average leveling from 59 to 60 will take you roughly 4 to 5 hours depending if you're solo or not. How many scrolls per level would you find plausible to get?
Some math
From 59 to 60 it takes 1147032 experience per level. Let's say we're further in game and we have coolies. Coolies give 190 experience. this means you kill 6037 coolies per 4 to 5 hours.
However, some places have good scrolls but are very tedious to train at as they have bad spawn / exp. So maybe you want those places to have a better drop rate?
So what does the community think is plausible?
Scenario 1
Scrolls should drop every 4 to 5 hours, that means that the scroll drop rate is 1:6000
Scenario 2
Scrolls should drop every 8 to 10 hours, that means the scroll drop rate is 1:12000
Scenario 3
Scrolls should drop every 16 to 20 hours, that means the scroll drop rate is 1:24000
Scenario 4
Scrolls should drop every 4 to 5 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:6000
Scenario 5
Scrolls should drop every 8 to 10 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:12000
Scenario 6
Scrolls should drop every 16 to 20 hours BUT unpopular maps like Croco's should have a bit higher drop rate to make it fair. The drop rate is 1:24000
Scenario 7
Scrolls should drop every 4 to 5 hours, that means that the scroll drop rate is 1:6000 However, scrolls that give attack should remain unchanged.
Scenario 8
Scrolls should drop every 8 to 10 hours, that means that the scroll drop rate is 1:12000 However, scrolls that give attack should remain unchanged.
Scenario 9
Scrolls should drop every 16 to 20 hours, that means that the scroll drop rate is 1:24000 However, scrolls that give attack should remain unchanged.
Scenario 10
Don't adjust anything -- keep it GMS-like
Other
I can't add more poll options, so if your opinion falls outside of any scenario, please don't vote and specify in the comments.
Note: The drop rate I mentioned is compared to coolies. This is a map where the spawn is really good. So even when you vote for e.g. 1:6000, it could mean that you'll spend a lot more hours than 4 to 5 depending on the map.
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