UsoRemix
New Member
Introduction: This suggestion is intended to making more mobs in Victoria more useful to grind and level up from. In the original game, there were "optimal" areas for every level range imaginable. This made the experience feel exceedingly poor if all channels were full, and you had to either go hunt drops, or grind on a sub-optimal mob choice. Most mobs didn't have a good drop table, and the ones that did have good drop tables were usually full as well. As a result you'd end up surfing channels waiting for one to open up, or go and grind on a much slower map/mob.
Proposed Changed: Identify mobs which have good exp tables, but certain maps with horrible spawn rates, or mobs with bad exp tables and do one of 3 things:
1) update their exp table to make them a worth while training option
2) update the spawn rate for the map to make the map a worth while training option
3) update the drop table, so if the training is bad, there is a reason to hunt the mob anyway
Thoughts and Conclusion: Unfortunately, I do not have a good memory of candidates for this change. I do remember that certain maps and mobs were just completely empty, because they offered no reward to the player that could not be attained somewhere else at a better rate.
I realize and acknowledge this puts much of the burden of this change on the developers of the project. However, if people read this, and know of specific maps, mobs, drops, etc. that do not have good representation in the game, and could be updated to be more useful to the player, please comment below! It'd be awesome to have more options as we play.
Proposed Changed: Identify mobs which have good exp tables, but certain maps with horrible spawn rates, or mobs with bad exp tables and do one of 3 things:
1) update their exp table to make them a worth while training option
2) update the spawn rate for the map to make the map a worth while training option
3) update the drop table, so if the training is bad, there is a reason to hunt the mob anyway
Thoughts and Conclusion: Unfortunately, I do not have a good memory of candidates for this change. I do remember that certain maps and mobs were just completely empty, because they offered no reward to the player that could not be attained somewhere else at a better rate.
I realize and acknowledge this puts much of the burden of this change on the developers of the project. However, if people read this, and know of specific maps, mobs, drops, etc. that do not have good representation in the game, and could be updated to be more useful to the player, please comment below! It'd be awesome to have more options as we play.