Z00M
Explorer
I did some reworks on the Exp Table by a % Reduce of the Required Exp tnl (to next level) over the course of the said lvls below and found that Progressive Exp like sensation when grinding might be the way to go and reward players as they put in the effort to grind.
Let's see where this discussion leads us to and what y'all folks prefer or have alternatives.
Feel free to post the rates (%) you'd like to see and why, I'll do the calculations and Update it here !
For actual before and after numbers, do take a look in "My take on it".
- 20% Reduce in the Required Exp tnl from lv 40 to 69 (1.4x exp feel)
- 25% Reduce in the Required Exp tnl from lv 70 to 99 (1.5x exp feel)
- 30% Reduce in the Required Exp tnl from lv 100 to 129 (1.6x exp feel)
- 35% Reduce in the Required Exp tnl from lv 130 to 159 (1.7x exp feel)
- 40% Reduce in the Required Exp tnl from lv 160 to 200. (1.8x exp feel)
Your suggestions r much appreciated.
Let's see where this discussion leads us to and what y'all folks prefer or have alternatives.
Feel free to post the rates (%) you'd like to see and why, I'll do the calculations and Update it here !
For actual before and after numbers, do take a look in "My take on it".
- Total EXP (lv1~200) = 38,703,363,662
- 20% Reduce in the Required Exp tnl from lv 40 to 69 (1.4x exp feel)
- 25% Reduce in the Required Exp tnl from lv 70 to 99 (1.5x exp feel)
- 30% Reduce in the Required Exp tnl from lv 100 to 129 (1.6x exp feel)
- 35% Reduce in the Required Exp tnl from lv 130 to 159 (1.7x exp feel)
- 40% Reduce in the Required Exp tnl from lv 160 to 200. (1.8x exp feel)
- After Combo 2: 23,507,766,709 (New Total EXP), 61% of the 100% Exp.
- Bonus starts from lvl 40
- in ur lower lvls we currently have 10x quest rate and KPQ and LPQ (in future) to help the latter in their lvling. seeing that theres a bunch of help to get to 30+, we shall focus on the tougher part of the lvls. (also, 20% reduction in these lvls hardly make any significant difference, so i dont see a point really to start here)
- Reward where Effort is done
- at a moderate pace
- Lvl and Exp tnl requirement growth(%) relationship
- take a look at cell C10 and head downwards Column C
- as the lvls increase, the Exp tnl requirement growth(%) increases at a decreasing rate - Diminishing Returns-to-Scale
- PQs
- LPQ (lv 35~51) will be added soon in the future (<1yr time)
- Alternative grinds available @ Vic/ Orbis/ Elnath
- OPQ (lv 51~ 71) shld be introduced later (1yr time)
- Alternative grinds available @ Elnath - Coolies are good exp n mesos ratio).
- LPQ (lv 35~51) will be added soon in the future (<1yr time)
- GrindStory begins from lvl 51 onwards
- Long term preparation for the server
I decided to exclude exp reduction till lvl 70, graduating from LPQ is considered and not OPQ (too long wait and EXP to Time spent ratio is not efficient to plvl, rng drops is pretty good but for simplicity sake).
- Long term preparation for the server
- EXP reduction considerations
- Bonus Events (Anomalies)
- Usually range from 1.5x ~ 2x exp bonus, so the Exp reduction recommended wont be too much as it'll be further multiplied by the event.
- Example: 50% Exp reduction (approx 2x exp rate) and when 2x exp event is on, it'd become approx 4x exp rate (is far too high).
- 10/20/30/40/50 % reduction is approx 1.2/1.4/1.6/1.8/2.0 x exp
- Bonus Events (Anomalies)
- shouldn't feel demoralised
- lvl 40 ~ 69 @ 20% Reduce
- starts this early since almost majority would normally be around this lvl on a 1x server.
- lvl 70 ~ 99 @ 25% Reduce
- mental goal for players to hit in order to Max their new skill and shouldn't feel demoralised during this process as excitement of new skills only lasts so long (5 lvls or so). Most likely training in same map (coolies) till lvl 90+ (approx 2 third job skills maxed for aid in grinds for deep ludi).
- lvl 100~129 @ 30% Reduce
- motivate players to reach Pianus/Zakum
- lvl 130 ~ 159 @ 35% Reduce
- Zakum begins from lvl 135 to be an attacker/get exp.
- this gives players an additional boost for the last bit to reach lvl 135 and also to retain players in server to continue doing daily/weekly zakum runs
- lvl 160~200 @ 40% Reduce
- Most likely for only the hardcore players who aim to reach lvl 200 or more damage.
- lvl 40 ~ 69 @ 20% Reduce
- an Overall Reduction in exp requirement tnl % approach(to next lvl)
- for simplicity sake and only significant differences can be seen from lvl 89ish onwards (of almost 60k/113k/170k exp difference in cell B92 to cell D92/E92/F92).
- 38,703,363,662 EXP required from lvl 1 to 200
- using Combo 2
- 23,507,766,709 in progress (New) Total EXP, 61% of the 100%.
- 15,195,596,953 EXP difference, overall: 39% removed.
- 39% translates to 1.75x like Exp rates
- Which is a fairly good and reasonable discount (too good to be true).
- any higher the % rates are than the above, would Half the total EXP.
- using Combo 2
- Reduce Overall required EXP to lvl by a % (eg: lv1 to 200)
- Reduce required EXP to lvl by a certain % from a certain lvl range
- Other:
- Complete non-repeatable Quests for permanent Bonus EXP
- (Doubt this will be considered, so I'm just putting it in here to store)
- Either Activate bonus exp when lvl 100 and above or as soon as quest is completed, eg: 0.01% Bonus per quest completed
- Completed 170 = 1.7% Bonus exp when grinding... and so on
- there's approx 170 quests available in Pre-BB (excluding exchange and repeatable quests)
- Complete non-repeatable Quests for permanent Bonus EXP
- Added in lv 40 to 69
- Increased reduction % (new reworked total exp and difference)
Recommend: Combo 1
- 5% Reduce in the Required Exp tnl from lv 70 to 99 and then,
- 10% Reduce in the Required Exp tnl from lv 100 to 129 and then,
- 15% Reduce in the Required Exp tnl from lv 130 to 159 and then,
- 20% Reduce in the Required Exp tnl from lv 160 to 200.
*no change to exp from lvl 1~ to 69
- 5% Reduce in the Required Exp tnl from lv 70 to 99 and then,
- 10% Reduce in the Required Exp tnl from lv 100 to 129 and then,
- 15% Reduce in the Required Exp tnl from lv 130 to 159 and then,
- 20% Reduce in the Required Exp tnl from lv 160 to 200.
*no change to exp from lvl 1~ to 69
- shouldn't feel demoralised
- lvl 70 ~ 99 @ 5% Reduce
- represents mental goal for players to hit in order to Max their new skill and shouldn't feel demoralised during this process as excitement of new skills only lasts so long (5 lvls or so). Most likely training in same map till lvl 90+ (approx 2 third job skills maxed for aid in grinds for deep ludi).
- lvl 100~129 @ 10% Reduce
- motivation to reach zakum ready status
- lvl 130 ~ 159 @ 15% Reduce
- Zakum begins from lvl 135 to be an attacker/get exp.
- this gives players an additional boost for the last bit to reach lvl 135 and also to retain players in server to continue doing daily/weekly zakum runs
- lvl 160~200 @ 20% Reduce
- Most likely for only the hardcore players who aim to reach lvl 200 or more damage.
- lvl 70 ~ 99 @ 5% Reduce
- an Overall Reduction in exp requirement tnl % approach(to next lvl)
- for simplicity sake and only significant differences can be seen from lvl 89ish onwards (of almost 60k/113k/170k exp difference in cell B92 to cell D92/E92/F92).
- 38,703,363,662 EXP required from lvl 1 to 200
- using Combo 1
- 32,954,379,334 (New) Total EXP required from lvl 1 to 200
- 5,748,984,328 EXP difference
- Which is a fairly good and reasonable discount for players who put in the hours to grind
- using Combo 1
Last edited: