Hello everyone!
As we all know, the economy tends to inflate in Maplestory. Most games create moneydumpers, to fight inflation. Some can be extremely expensive, relatively useless items (WoW usually does this, e.g Haris Pilton Gigantique bag).
Maplestory mostly does this via trading tax between players. As far as I remember, this works in brackets.
50k+ = 0.25%
100k+ = 0.5%
1m+ = 1%
5m+ = 1,5%
10m+ = 2%
This results in people trading 49.999, 99.999, 999.999, ...etc.
I propose to increase these tax numbers, and if possible just make it scale automatically so that you get taxed by the amount you trade, instead of working in brackets.
E.g 49.999 mesos isn't taxed 0%, but 0.24999% or something.
I feel this would help new players catch up economically. (Not that it's a problem on release, but it will matter later on).
I might be wrong on this, so feel free to correct me!
As we all know, the economy tends to inflate in Maplestory. Most games create moneydumpers, to fight inflation. Some can be extremely expensive, relatively useless items (WoW usually does this, e.g Haris Pilton Gigantique bag).
Maplestory mostly does this via trading tax between players. As far as I remember, this works in brackets.
50k+ = 0.25%
100k+ = 0.5%
1m+ = 1%
5m+ = 1,5%
10m+ = 2%
This results in people trading 49.999, 99.999, 999.999, ...etc.
I propose to increase these tax numbers, and if possible just make it scale automatically so that you get taxed by the amount you trade, instead of working in brackets.
E.g 49.999 mesos isn't taxed 0%, but 0.24999% or something.
I feel this would help new players catch up economically. (Not that it's a problem on release, but it will matter later on).
I might be wrong on this, so feel free to correct me!