Jugemu
Explorer
I am making this suggestion based on what I would like to see, but I'd be more than happy to hear other opinions on this.
So, personally, I'm not a huge fan of when the grinding meta becomes stale to the point of everyone just grinding in the same one or two maps. When El Nath is released, everyone will be grinding at Coolies. To combat this, I personally think it would be absolutely wonderful if other not so popular maps would receive a considerable buff to the spawn rate. People just never even so much as touch some maps because they're just not comparable to Coolies or fog. Everyone knows this, so why not work to make unviable maps actually attractive? It's okay for some maps to be better/worse than others, not all maps can be fog, of course, but I think the game would be much more fun with some more viable choices to explore.
This would, of course require testing to actually conclude what to buff and by how much.
I'll list some maps I'd personally love to see a buff to:
Wild Kargo Area: I'd suggest a slight buff to amount of Kargos that spawn and another slight buff to the amount of cold eyes.
The Crown-Flyer (Hidden Pepe map): Pepes would be an awesome mob to grind if there was a map with good spawn. The map layout isn't very nice, but it could be viable with a higher spawn rate.
Blue Mushroom Forest: Buff Blue mushroom spawn to the point of making the map viable and lower spawn on slimes and other mobs. It's supposed to be the best place to find blue mushrooms after all.
Stone Golem's Temple (Any of the maps): Imagine being able to grind stone golems without it being the worst experience rate in the world. They are such iconic mobs.
Let me know if you agree or disagree. Do you think this totally goes against the old school feel? I'd also love to hear if there's any other maps that come to mind when you read this.
So, personally, I'm not a huge fan of when the grinding meta becomes stale to the point of everyone just grinding in the same one or two maps. When El Nath is released, everyone will be grinding at Coolies. To combat this, I personally think it would be absolutely wonderful if other not so popular maps would receive a considerable buff to the spawn rate. People just never even so much as touch some maps because they're just not comparable to Coolies or fog. Everyone knows this, so why not work to make unviable maps actually attractive? It's okay for some maps to be better/worse than others, not all maps can be fog, of course, but I think the game would be much more fun with some more viable choices to explore.
This would, of course require testing to actually conclude what to buff and by how much.
I'll list some maps I'd personally love to see a buff to:
Wild Kargo Area: I'd suggest a slight buff to amount of Kargos that spawn and another slight buff to the amount of cold eyes.
The Crown-Flyer (Hidden Pepe map): Pepes would be an awesome mob to grind if there was a map with good spawn. The map layout isn't very nice, but it could be viable with a higher spawn rate.
Blue Mushroom Forest: Buff Blue mushroom spawn to the point of making the map viable and lower spawn on slimes and other mobs. It's supposed to be the best place to find blue mushrooms after all.
Stone Golem's Temple (Any of the maps): Imagine being able to grind stone golems without it being the worst experience rate in the world. They are such iconic mobs.
Let me know if you agree or disagree. Do you think this totally goes against the old school feel? I'd also love to hear if there's any other maps that come to mind when you read this.