Code
Tiger
Hi,
After reading the class chances, I want to share some ideas. These ideas aren't meant to change anything, but rather look at the opinion of the audience.
Pages
So pages have a 20% damage buff. My concern lies that if this applies to the entire party, people will literally bring threaten mules to boss fights to kill a boss faster. And even if multiple clients or multiples work stations are not allowed, then people can just pay people to bring threaten to a boss run. I'm assuming threaten won't stack? Do note: I think that Pages deserve a massive buff, but not if it's going to be abused like a mule.
Archers
So I understand buffing the critical strike of archers. But buffing lower level archers make less sense to me. Archers don't level that much slower than top tier classes at all. It's the strafe that is the issue. Hermits typically deal 30~35% more damage than archers. Just boosting the critical hit isn't enough. I would personally suggest to reverse the first job attack skills and instead buff strafe by 10-15%. The Critical idea is good, but not consistent enough to deal with hermits or DK's.
Crusaders
Might just be me, but I feel they need a 5% boost. DK's are too good at the higher levels. I propose a 5% buff on Combo attack (from 220 to 230).
Chief Bandits
Great class but much slower than other classes. I understand the power of killing bosses with Mesos Explosion but CB's are a variety class. I think that if we buff Band of Thieves by a good margin, they will be able to use their skills more diversely. Perhaps from 210 to 230% is fair?
Other classes
I feel they're fine where they are. Even if e.g. F/P are really tedious to play up to 75+, they make up for it big time once you hit max Mist.
After reading the class chances, I want to share some ideas. These ideas aren't meant to change anything, but rather look at the opinion of the audience.
Pages
So pages have a 20% damage buff. My concern lies that if this applies to the entire party, people will literally bring threaten mules to boss fights to kill a boss faster. And even if multiple clients or multiples work stations are not allowed, then people can just pay people to bring threaten to a boss run. I'm assuming threaten won't stack? Do note: I think that Pages deserve a massive buff, but not if it's going to be abused like a mule.
Archers
So I understand buffing the critical strike of archers. But buffing lower level archers make less sense to me. Archers don't level that much slower than top tier classes at all. It's the strafe that is the issue. Hermits typically deal 30~35% more damage than archers. Just boosting the critical hit isn't enough. I would personally suggest to reverse the first job attack skills and instead buff strafe by 10-15%. The Critical idea is good, but not consistent enough to deal with hermits or DK's.
Crusaders
Might just be me, but I feel they need a 5% boost. DK's are too good at the higher levels. I propose a 5% buff on Combo attack (from 220 to 230).
Chief Bandits
Great class but much slower than other classes. I understand the power of killing bosses with Mesos Explosion but CB's are a variety class. I think that if we buff Band of Thieves by a good margin, they will be able to use their skills more diversely. Perhaps from 210 to 230% is fair?
Other classes
I feel they're fine where they are. Even if e.g. F/P are really tedious to play up to 75+, they make up for it big time once you hit max Mist.